A study of retroscapes, commercial environments that evoke past times and places, a ubiquitous manifestation of modern marketing. It covers an array of retailing milieux, in a number of different countries, at a variety of spatial scales, and from various evaluative perspectives, both pro and con.Given all the creative tools of The Sims (e.g., HomeCrafter home design tools, FaceLift personal appearance designer, Art Studio paint ... We may get some heuristics, like the Sim heuristic that more costly is more desirable, but we seldom are apt to get originality, creativity, or vision. ... Speaking of simulation games generally, Pesce (2000) says: The amake pretenda worlds of computer simulation bring usanbsp;...
Title | : | Time, Space, and the Market |
Author | : | Stephen Brown, John F. Sherry Jr |
Publisher | : | Routledge - 2014-12-18 |
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